The effects editor allows the user to edit spell effects and their respective graphics, palettes, and animations. The Sprites editor is able to modify a sprite’s graphics, palette, and animations.
Commands within animation scripts may be modified, moved, or replaced with new commands of the same or smaller length, but adding/deleting entirely new commands within animations is not supported and never will be due to the fickle and erratic nature of the animation script engine. Commands within event scripts and action scripts may be added, modified, deleted, moved, or copied and pasted. The two scripts editors in Lazy Shell enable the user to modify the event scripts, action scripts, and animations scripts.A template creator/editor lets the user to store a separate portion of the map composed of all 3 layers and the physical layer into a single file. The Levels portion allows the user to modify the maps of areas (aka locations) using a paint-like interface, the NPCs (ie the sprites in the maps), the exit fields (aka entrances), event fields, overlaps, and the basic layering properties.The monsters editor contains a battle script editor for each monster. Various status editors include modification capabilities for the statuses of monsters, formations, formation packs, items, spells, attacks, shops, new game properties, level-ups, and timing properties.The editor is comprised of 17 individual editors.10MB of hard drive space (more if back-up ROMs created).NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.